
The pouch is being kept by a former girlfriend of John Constantine's.

The rest of the story concerns Dream's quest to recover his totems of power, which were dispersed following his capture: a pouch of sand, a helm and a ruby. Dream punishes Alex by cursing him to experience an unending series of nightmares. When the guards awake and break the seal Dream was in, he is then able to escape. Finally, in 1988, Alex's guards grow careless and the guards watching him fall asleep in his presence, allowing Dream to use the sand from their dream to his benefit. Afterwards, his son Alexander becomes Dream's new captor.

Dream bides his time for decades until Burgess dies. Finally, in 1988, Alex's guards grow careless and In 1916, Dream is captured and encased in a glass globe in a failed attempt by a fictional Edwardian magician (very much in the vein of Aleister Crowley) named Roderick Burgess to bind Death and attain immortality. This volume isn't the best of Sandman-some of the latter stories are unbelievably wonderful-however, if you are looking to be introduced to Sandman, Death, Cain, Abel, and many other characters that featured all throughout the Sandman saga, this is the place to start.In 1916, Dream is captured and encased in a glass globe in a failed attempt by a fictional Edwardian magician (very much in the vein of Aleister Crowley) named Roderick Burgess to bind Death and attain immortality. Ultimately, these stories are about love, hate, forgiveness, repentance, death, life, fear, mystery, and understanding. Somehow, Gaiman has taken these wild ideas and created a narrative that is touching on a very human level. Until, that is, those dramas come crashing in. Gaiman effortlessly works Constantine into his epic world containing Gods, super-heroes, and average Joes and Janes living their out their lives oblivious to the supernatural dramas going on around them.

The most memorable is John Constantine, the dry-witted Brit wizard of "Hellblazer" and "Swamp Thing" fame. I don't know much about DC comics, but a few DC and vertigo characters have cameos. Here, Sandman has been rudely kidnapped by human magicians who trap him in a magic bubble and keep him from his realm, "the Dreaming." Ultimately, the stories in this volume revolve around Sandman's escape from his imprisonment and his quest to rebuild the dream-realm and find several magical items. Here, Gaiman introduces his readers to Sandman, the tall, pale avatar of dreams and stories. I love the entire Sandman story! This volume sets the stage for what is to come.
